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Overview

Ryujinx implements sophisticated memory management to emulate the Nintendo Switch’s memory hierarchy. The system provides:

Address Translation

64-bit guest virtual addresses mapped to host memory

MMU Emulation

Page tables, memory protection, and access tracking

Multiple Modes

Software-managed and host-mapped implementations

Memory Architecture

Memory Block

The fundamental memory allocation unit from src/Ryujinx.Memory/MemoryBlock.cs:

Memory Allocation Flags

Reserves virtual address space without allocating physical memory. Physical pages are committed on-demand:
Benefits: Reduces memory usage for sparse allocations
Enables creating multiple mappings of the same physical memory:
Use cases: Implementing memory aliasing, shared memory regions
Marks memory as containing executable code, enabling proper permissions:
Critical for: ARMeilleure JIT compilation

Memory Operations

Purpose: On-demand memory allocation for large sparse regions

Virtual Memory Managers

Ryujinx provides two implementations of IVirtualMemoryManager:

Address Space Manager (Software Mode)

From src/Ryujinx.Memory/AddressSpaceManager.cs:
Characteristics:
  • Software page table: Explicit VA → PA mapping
  • Flexible: Supports arbitrary mappings
  • Overhead: Page table lookup on every access
  • Memory efficient: Single backing store
When used: Default mode, maximum compatibility

Memory Manager (Host-Mapped Mode)

From src/Ryujinx.Memory/MemoryManager.cs (file not shown, but similar structure):
Characteristics:
  • Direct mapping: Guest VA directly corresponds to host address
  • Zero overhead: No page table lookup
  • Fast: Maximum performance
  • Requires: Large host address space (64-bit only)
When used: High-performance mode, when host has sufficient address space

Comparison

Software (AddressSpaceManager)

Pros:
  • Works on 32-bit hosts
  • Flexible memory layout
  • Lower memory usage
Cons:
  • Page table lookup overhead
  • Slower memory access
  • Additional memory for page tables

Host-Mapped (MemoryManager)

Pros:
  • Zero translation overhead
  • Maximum performance
  • Simple implementation
Cons:
  • Requires 64-bit host
  • Uses more address space
  • Less flexible

Page Tables

Multi-level page table for address translation:
Page table structure:
Memory efficiency: Level tables allocated on-demand, minimizing memory overhead for sparse mappings

Memory Tracking

Detect and handle memory modifications:
Use cases:
  • Texture cache invalidation: Detect when guest modifies texture data
  • Shader cache invalidation: Detect code modification
  • Buffer coherency: Track buffer updates for GPU synchronization

Memory Regions

Guest memory is divided into regions:
Memory layout (4GB mode):

Invalid Access Handler

Handles invalid memory accesses gracefully:
Applications:
  • Memory tracking (write detection)
  • Lazy memory allocation
  • Access violation debugging

Platform-Specific Memory Management

Memory Statistics

Performance Considerations

4KB pages:
  • Standard page size
  • Fine-grained protection
  • Higher page table memory overhead
64KB pages (experimental):
  • Reduced page table size
  • Coarser protection granularity
  • Better for large allocations
Auto-detect:
Benefits:
  • Reduced TLB misses
  • Better performance for large allocations
Limitations:
  • Not always available
  • Requires elevated privileges on some platforms

Debugging Tools

Memory Dumps

Dump memory regions:

Access Logging

Log memory accesses:

Protection Tracking

Track protection changes:

Leak Detection

Detect memory leaks:

ARMeilleure

JIT compiler memory usage

Graphics Subsystem

GPU memory management

HLE Services

Kernel memory management

Performance

Memory optimization settings

Source Code Reference

  • src/Ryujinx.Memory/MemoryBlock.cs:10 - Memory block implementation
  • src/Ryujinx.Memory/AddressSpaceManager.cs:12 - Software memory manager
  • src/Ryujinx.Memory/PageTable.cs - Page table implementation
  • src/Ryujinx.Memory/MemoryManagement.cs - Platform-specific allocations
  • src/Ryujinx.Memory/Tracking/ - Memory tracking system