Overview
Ryujinx implements sophisticated memory management to emulate the Nintendo Switch’s memory hierarchy. The system provides:Address Translation
64-bit guest virtual addresses mapped to host memory
MMU Emulation
Page tables, memory protection, and access tracking
Multiple Modes
Software-managed and host-mapped implementations
Memory Architecture
Memory Block
The fundamental memory allocation unit fromsrc/Ryujinx.Memory/MemoryBlock.cs:
Memory Allocation Flags
Reserve
Reserve
Reserves virtual address space without allocating physical memory. Physical pages are committed on-demand:Benefits: Reduces memory usage for sparse allocations
Mirrorable
Mirrorable
Enables creating multiple mappings of the same physical memory:Use cases: Implementing memory aliasing, shared memory regions
Jit
Jit
Marks memory as containing executable code, enabling proper permissions:Critical for: ARMeilleure JIT compilation
Memory Operations
- Commit/Decommit
- Memory Protection
- View Mapping
Virtual Memory Managers
Ryujinx provides two implementations ofIVirtualMemoryManager:
Address Space Manager (Software Mode)
Fromsrc/Ryujinx.Memory/AddressSpaceManager.cs:
- Software page table: Explicit VA → PA mapping
- Flexible: Supports arbitrary mappings
- Overhead: Page table lookup on every access
- Memory efficient: Single backing store
Memory Manager (Host-Mapped Mode)
Fromsrc/Ryujinx.Memory/MemoryManager.cs (file not shown, but similar structure):
- Direct mapping: Guest VA directly corresponds to host address
- Zero overhead: No page table lookup
- Fast: Maximum performance
- Requires: Large host address space (64-bit only)
Comparison
Software (AddressSpaceManager)
Pros:
- Works on 32-bit hosts
- Flexible memory layout
- Lower memory usage
- Page table lookup overhead
- Slower memory access
- Additional memory for page tables
Host-Mapped (MemoryManager)
Pros:
- Zero translation overhead
- Maximum performance
- Simple implementation
- Requires 64-bit host
- Uses more address space
- Less flexible
Page Tables
Multi-level page table for address translation:Memory efficiency: Level tables allocated on-demand, minimizing memory overhead for sparse mappings
Memory Tracking
Detect and handle memory modifications:- Texture cache invalidation: Detect when guest modifies texture data
- Shader cache invalidation: Detect code modification
- Buffer coherency: Track buffer updates for GPU synchronization
Memory Regions
Guest memory is divided into regions:Invalid Access Handler
Handles invalid memory accesses gracefully:- Memory tracking (write detection)
- Lazy memory allocation
- Access violation debugging
Platform-Specific Memory Management
- Windows
- Linux/Unix
- macOS
Memory Statistics
Performance Considerations
Page Size
Page Size
4KB pages:
- Standard page size
- Fine-grained protection
- Higher page table memory overhead
- Reduced page table size
- Coarser protection granularity
- Better for large allocations
Memory Mode Selection
Memory Mode Selection
Auto-detect:
Large Pages
Large Pages
Benefits:
- Reduced TLB misses
- Better performance for large allocations
- Not always available
- Requires elevated privileges on some platforms
Debugging Tools
Memory Dumps
Dump memory regions:
Access Logging
Log memory accesses:
Protection Tracking
Track protection changes:
Leak Detection
Detect memory leaks:
Related Topics
ARMeilleure
JIT compiler memory usage
Graphics Subsystem
GPU memory management
HLE Services
Kernel memory management
Performance
Memory optimization settings
Source Code Reference
src/Ryujinx.Memory/MemoryBlock.cs:10- Memory block implementationsrc/Ryujinx.Memory/AddressSpaceManager.cs:12- Software memory managersrc/Ryujinx.Memory/PageTable.cs- Page table implementationsrc/Ryujinx.Memory/MemoryManagement.cs- Platform-specific allocationssrc/Ryujinx.Memory/Tracking/- Memory tracking system